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- | - - H E L P F I L E - - |
- +================================+
-
-
-
-
- -=> Contents <=-
-
-
- Introduction
- What Is Mine Hunt?
- The Mine Hunt window
- How to play Mine Hunt
- Keeping score
- What happens when I win?
- Choosing a level
- Tips for playing Mine Hunt
- The menus etc.
- Working from floppy
-
-
-
-
-
-
- +--------------+
- | Introduction |
- +--------------+
-
- Author: Paul LeBeau (c) 1992.
-
- This game is released into the public domain.
- The author retains copyright.
- All the normal PD conventions and restrictions apply.
- No charging other than media and distribution costs etc.
- Please contact author if in doubt.
-
- I hope you enjoy this game. If you do and wish to thank me, then please send
- a donation to your favourite charity (childrens charities are my favourite)
- or send it to me and I will make the donation for you.
- If however, you are the sort of person who can never seem to get round to
- organising that sort of thing, then remember and be a lttle extra generous
- next time you are asked for a donation. Thanks.
-
-
- If you wish to contact me, then I can be reached via the following...
-
- Paul LeBeau
- c/o 4Mation
- 14 Castle Park Road
- Barnstaple
- Devon
- EX32 8PA
-
- Tel: +44 271 25353
- Fax: +44 271 22974
-
- Or email me at: plebeau@cix.compulink.co.uk
-
-
- This game is fully RISC OS 3 savvy (supports desktop save, iconization, menu
- help etc).
-
- Special g'day-mates to all arcophiles in Kiwiland and Oz.
-
- Regards also to the person or persons who wrote the original of this game.
-
- Dedicated to Judith Matson who gave me the idea to do the conversion.
-
-
- Be excellent to one another.
-
- Paul
-
-
-
- +--------------------+
- | What is Mine Hunt? |
- +--------------------+
-
- Mine Hunt is a game of luck and lateral thinking.
-
- It is based on a game which comes free with version 3.1 of a popular PC
- operating system.
-
- To load the game, double-click on the !MineHunt application. An icon in the
- form of a mine will appear on the iconbar. If you click on this icon, the
- game board will appear. You are now ready to start the game.
-
- At the start of the game, you are presented with a rectangular grid of
- squares. Hidden in the grid is a specified number of mines. The object of
- the game is to locate all the mines as quickly as possible. To achieve
- this, you mark all the squares where you think there are mines and uncover
- all the other squares. If you manage this, then you have won; but if you
- uncover a mine, you lose! The score is just the number of seconds you have
- taken to complete the game. So the faster you complete the game, the better
- your score. The timer starts when you uncover the first square.
-
-
-
- +----------------------+
- | The Mine Hunt window |
- +----------------------+
-
- The diagram below shows the layout of the Mine Hunt game window.
-
-
- Mine/flag counter +--- Alive/dead/won indicator
- | | (You can also click on here to start a new game)
- v v
- +----------------------------------+
- | +------+ +-----+ +-----+ |
- | | 1 0 | | Man | | 0 | | <-- Time elapsed so far (the score)
- | +------+ +-----+ +-----+ |
- | |
- | +------------------------------+ |
- | | | |
- | | | |
- | | | |
- | | | |
- | | | |
- | | | |
- | | (main game grid) | |
- | | | |
- | | | |
- | | | |
- | | | |
- | | | |
- | | | |
- | +------------------------------+ |
- +----------------------------------+
-
-
- Changing the colours of the counter numerals (new to version 1.06)
- ------------------------------------------------------------------
-
- Clicking on the mine/flag counter or the timer boxes will cause the colours
- of the numerals to change. This allows the numbers to be more visible in
- other modes or monitors. For example, the normal green numerals are not
- very visible on the grey-scale screen on the A4 portable.
-
- The colours cycle from: green -> light grey -> blue -> orange.
-
-
- +-----------------------+
- | How to play Mine Hunt |
- +-----------------------+
-
- At the start of the game, you have no idea where the mines are, so the first
- few squares you uncover will have to be quesses. One strategy is to uncover
- the corner squares first.
-
- * To 'uncover' a square, point at it and click SELECT.
-
- If the square you have uncovered contains a mine, the the game is over.
- Mine Hunt will then show you the locations of all the mines. The mine with
- a red background is the one you just uncovered, and the mines with green
- backgrounds are the mines you correctly marked. All the other mines are the
- ones you hadn't found yet.
-
- * To start a new game, select 'New game' from the main menu, or click on the
- 'man' at the top of the board.
-
- If the square you uncovered did not contain a mine, then Mine Hunt will
- display in that square a number which indicates how many of the adjacent
- squares contain mines.
-
- So, if you turn over a corner square and it shows the number '1', then you
- know that one of the surrounding three squares contains a mine. If you turn
- over a square near the centre of the board and it shows the number '3' then
- you know that three of the surrounding eight squares contain mines.
-
- If the square is blank, then none of the surrounding squares contain mines.
- If this occurs, Mine Hunt will help you by uncovering all the surrounding
- squares for you. If any of those are blank, then all their nighbours will
- be uncovered etc (giving a 'cascading' effect).
-
- Hopefully, after a few guesses to start with, you will have enough
- information to start deducing where the mines are.
-
-
- Marking squares which contain mines
- -----------------------------------
-
- If you are pretty sure that an uncovered square contains a mine, then you
- should mark that square.
-
- * To mark a square you think contains a mine, click ADJUST over the square.
-
- The square will then be marked with a little red flag. Each time you mark a
- square, the mine/flag counter in the top left of the window reduces by one.
- Note: this happens even if you incorrectly mark a square which doesn't
- actually contain a mine.
-
- For 'safety' purposes, squares marked with a flag cannot be uncovered. This
- is to protect against accidentally uncovering marked mines. It is possible,
- however, to turn off the flag so you can uncover the square (see later for
- how to do this).
-
- Keep going in this manner until you have marked all the mines and uncovered
- all the other squares. Once this happens you have won.
-
-
- The 'question-mark' facility
- ----------------------------
-
- You can mark an uncovered square with a question mark if you want. You
- might want to use this to mark squares you think might contain mines etc.,
- while you are in the midst of the deducing process.
-
- * To mark a square as a question mark, point at it and click ADJUST twice.
-
- Later, you can change the question mark to a flag, or uncover it.
-
- Note: squares with question marks are not 'protected' and can still be
- uncovered by clicking with SELECT.
-
-
- Clearing flags and question marks
- ---------------------------------
-
- * To clear a flag from a square, point at it and click ADJUST twice.
-
- When you remove a flag, the mine/flag counter increases by one as expected.
-
- * To clear a question mark from a square, point at it and click ADJUST once.
-
-
- Ie. clicking with ADJUST cycles through the sequence:
-
-
- +--> clear --> flag --> question mark --+
- | |
- +---------------------------------------------+
-
-
- The question mark on/off facility (new to version 1.06)
- -------------------------------------------------------
-
- If question marks are turned off (ie there is no tick next to the
- 'Question marks' entry in the game menu), then clicking ADJUST on a flag
- will clear the flag from the square.
-
- To turn question marks back on, click on the 'Question marks' in the game
- menu.
-
-
- The 'clear-around' facility
- ---------------------------
-
- To save time, Mine Hunt as a special feature where if a numbered uncovered
- square has the correct number of neighbouring squares marked as mines, you
- can quickly uncover the other neighbours.
-
- * To 'clear-around' a square, point at it and click SELECT whilst holding
- down the SHIFT key.
-
- Note: this only works if the correct number of neighbouring squares have
- been marked. Ie if the square you are clearing around has the number
- '3' in it, then it must have three and only three neighbouring flags.
-
- Clearing around has exactly the same effect as if you had clicked on all the
- other uncovered neighbours individually.
-
- If any of the neighbours are incorrectly marked, then clearing around will
- cause you to uncover a mine and the game will be over! So be careful!
-
-
-
- +---------------+
- | Keeping score |
- +---------------+
-
- Mine Hunt scoring is simple. The timer in the top right corner of the
- window shows your playing time. It starts when you uncover or mark your
- first square. The faster you find all the mines, the better your score.
-
- To see a list of the five best scores for each level, open the main menu and
- select:
-
- High scores -> Show
-
-
-
- +--------------------------+
- | What happens when I win? |
- +--------------------------+
-
- If you have achieved one of the five best scores for that level then you
- will be asked to enter your name for the high score table. Just type your
- name and press RETURN.
-
- The highscore table will then be popped up showing your glorious
- achievement.
-
-
-
- +------------------+
- | Choosing a level |
- +------------------+
-
- There are five predefined levels to play at, plus a Custom level facility.
- The Custom level feature is described later.
-
- The five normal levels are summarised below.
-
- Name Size of board No. of mines
- ------------- -------------- -------------
- Beginner 8 by 8 10
- Better 16 by 8 20
- Intermediate 16 by 16 40
- Good 24 by 16 60
- Expert 30 by 16 99
-
-
-
- +----------------------------+
- | Tips for playing Mine Hunt |
- +----------------------------+
-
- If an uncovered square is labelled '1', and there is only one covered
- neighbouring square, then that covered square must be a mine.
-
- The same applies if the square is labelled '3' and there are only three
- neighbours which are covered or marked as mines. Any covered squares must
- be mines.
-
- If an uncovered square already has the correct number of neighbouring mines
- marked, then uncover all the other neighbours. You can do this manually or
- use the 'clear around' facility.
-
- If at all possible, don't guess (unless you've got a four leave clover and
- a rabbit's foot). If you can't figure out what to uncover or mark, then try
- approaching the area from a different direction.
-
- Sometimes, however, you get in a position where you have no other choice but
- to guess. All I can say is "good luck". Sorry!
-
-
-
- +----------------+
- | The menus etc. |
- +----------------+
-
- The iconbar menu
- ----------------
-
- Pretty much self-explanatory apart from 'Save choices'.
-
- If you click on 'Save choices' the Mine Hunt will save the following
- settings:
- - Currently selected level
- - Whether sound is on or not
- - The currently set sound level (loud or quiet)
-
- and reinstate them as defaults when you next load the game.
-
-
- The game window menu
- --------------------
-
- New game - Starts a new game.
-
- Level - Choose a level to play from this submenu.
-
- Note 1: If any of the levels are too large for the current
- screen mode to display then their menu entries will be
- greyed out.
-
- Note 2: You cannot select the Custom level from the level
- submenu, you need to go into the dialogue box and
- click on OK.
-
- Question marks - Turns on or off whether question marks are available.
-
- Sound - Click on this entry to toggle whether sound is on or not.
- You can also choose the sound level from the submenu.
-
- High scores -> Show - Opens the high score window
- -> Reset - Clears the high score table of all the current high
- scores. Useful if you have received a copy of this
- game from someone else and you want to clear their
- scores out of the table.
- But be careful, selecting this will probably result
- in you losing your hard fought for high scores
- forever.
-
-
- Setting up a Custom level
- -------------------------
-
- You can set up a custom level by going into the 'Level->Custom->' dialogue
- box.
-
- You can set the width and height and number of mines by clicking on the
- arrows. The maximum size of the game area is 64 by 64, but Mine Hunt will
- not let you go any bigger than the current screen mode will allow.
-
- If you click on the 'Auto mines' button, Mine Hunt will choose a suitable
- number of mines for you. The number of mines Mine Hunt chooses for you
- depends on the size of the game area you have set.
-
- Once you are happy, click on the OK button.
-
-
-
- +---------------------+
- | Working from floppy |
- +---------------------+
-
- If you are playing Mine Hunt from a floppy, then it is worth noting the
- following.
-
- Mine Hunt will normally save the high score table each time someone achieves
- a high score and enters their name.
-
- This is so that Mine Hunt can keep an up-to-the-minute copy of the high
- score table. This works fine if you are running Mine Hunt from a hard disk
- or keep the floppy you are running it from in the drive.
-
- If however, you have removed the floppy when Mine Hunt goes to save the high
- score table then you will be prompted to enter the disk. If you choose to
- do so, then thats fine.
-
- If, however, you choose 'Cancel' when prompted to enter the disk, then Mine
- Hunt will forget about saving the high scores from then on. But if you quit
- the game, you will be prompted once again and you will have the chance to
- save the high scores then. If you don't do it then, you will lose all the
- highscores you had achieved during that session.
-
-
-
- +---------------------+
- | Version information |
- +---------------------+
-
- Version 1.04 - First 'official' release.
-
- Version 1.06 - Added question mark on/off facility.
- Added LED colour change facility.
-
-
-
-
- --------------------------------------
- If this has scrolled past too quickly,
- then load this !Help file into !Edit.
- --------------------------------------
-
-